Artune needed premium features that felt worth paying for, without making free users feel like they were being left behind.
A startup company launched a media product 2 years ago that provided free music streaming to its user base. However, the company is seeing stagnant growth amongst its current users due to minimal change in its user attraction for their products and services.
Enhance the startup company's brand image and revenue with a monthly subscription fee that would attract new consumers while retaining current ones.
To learn more about the industry trends, I conducted a quick heuristic analysis with the issues of the company and allotted time in mind. My aim: observe which features and properties industry leaders succeed or lack in so that I can draw inspiration based on what I see. So, I analyzed the use and features of 3 different music streaming platforms as shown below:
Both industry leaders have more organized interfaces that made app navigation easier and more intuitive for users. From these two, there were unique traits that were influential to my plans for Artune, including:
To understand what media consumers feel about their subscriptions, I then conducted user surveys with 12 participants asking both quantitative and qualitative questions to learn about their experiences and frustrations with various subscriptions. Some questions included:
While I expected answers to focus mainly on financial situations, I also found some unexpected insights:
Users highly value convenience (8 out of 12 votes), variety (6 out of 12 votes), and cost (3 out of 12 votes) of their subscription plans.
6 out of 12 participants cancelled subscription plans due to rising prices and lack of media available.
9 out of 12 participants do not re-subscribe after cancelling their subscription.
Hulu- I didn't think it was worth it; there's not many shows that I would watch on here.
Netflix - consistent cancellation of popular original shows, raising prices paired with new household member limit.
Based on the research done so far, I’ve gathered the following:
With this, I wanted to focus on what a potential customer would want to experience with this product. To capture this thought and bring more life into it, I created affinity and empathy maps to guide my design decisions.
To upgrade users' music experience, I came up with the idea for a karaoke feature, allowing users to record their musical moments and send it to their selected friends. The goal: a personalized experience that boosts enjoyment, engagement, and interactivity without hindering music discovery.
Along with the karaoke feature, I also kept the following themes in mind when envisioning Artune as a music subscription mobile app:
Categorical catalog of different audios:
Creating a system that helps users organize the specific audio product they want to listen to.
Simple & intuitive features:
Keeping features of the app simple and intuitive is a key trait for the user experience for listeners.
Reasonable subscription pricing:
Maintaining a fair fee that users feel comfortable paying.
Increase shareability:
Allowing users to expand and interact with others allows for better user satisfaction.
To bring the karaoke feature to life, I mapped out user flows with inspiration from industry leaders like Spotify and Pandora to visualize how users interact with the app from start to finish. Some key actions in the flow are:
Following the user flow map, I created mid-fidelity wireframes to visualize the app layout while being mindful of the limited time I had. I applied commonly existing design elements from industry leaders while focusing on the key features of this app.
I then conducted a round of guerrilla testing to receive initial feedback on what users liked about the designs and which aspects needed improvement. From this, I noticed that:
With a high-fidelity prototype of Artune, I conducted usability testing with 5 music media consumers to validate whether this new premium feature met their needs as a paying consumer. Participants were asked to complete several tasks (i.e. signing in, searching for a track, exploring premium features, and accessing user library and profile).
From this second round of testing, I discovered that:
All 5 participants completed the tasks with relative ease and praised the branding and interactions of the prototype. Taking what I learned from this round of testing, I made some iterations:
The karaoke feature for Artune received a 10/10 satisfaction score from participants, with users appreciating the interactive and engaging aspects of the app, stating that they enhanced their overall app experience. Ultimately, users felt a greater interest and sense of worth from the provided services that they are supposedly paying for.
“I love how easy the app is to use, and it has a lot of good icons… I think it’s pretty cute and cool, it makes me feel like paying $7.99 is kind of worth it.”
- Usability Test Participant 5
Creating Artune was quite challenging since I had to think outside of the box and consider unique features that haven’t been done with existing apps and address user needs or frustrations. It is nice to hear that participants say they would realistically use Artune in some capacity.
Working within various constraints such as deadlines, balancing business goals with user needs, and making strategic decisions was invaluable in this project. For future projects, I hope to be more mindful of which features that clients and stakeholders are asking for would fit users’ needs and wants.
1 usability participant questioned the possibility of choosing specific singing parts of a song when using the karaoke version with friends. Considering how preferable this could be for most users, I would explore this feature in future versions of Artune with further rounds of usability testing.
Since the existing customer base of the app may be sensitive to the introduction of premium services and new features, I would consider using more iterative design practices like A/B testing to receive constant user input and refine usability for user needs.